The decks this one is weakest against are control decks, in which you have to decide whether you are going to go for an early win by dominating the board, or late by avoiding drawing if it can be avoided, and killing all your opponent’s creatures. Late game your minions come into play with a boom, and as long as you can maintain board control, this deck is highly favoured to win. If you can deal with the early explosion of minions, then follow up with a Twilight Guardian and keep your health up with your hero power and Holy Nova, it becomes incredibly difficult for direct face decks to overcome your defenses. These two cards, along with Power Word: Shield and potential Wild Pyromancer combos are your way of getting through all the early aggressive decks. Twilight Whelp is a 2/3 for one mana, Wyrmrest Agent is a 2/4 with taunt for two mana. It is incredibly strong versus aggressive decks, as your opponent is forced to silence it or lose his whole board.Īs you can see, a lot of the early game is based around getting early minions out with high defensive stats. Chillmaw isn’t flex because it is basically auto-include. It doesn’t run too many big dragons again to avoid having situations where you cannot play anything in turns 2-3, and it chooses Ysera as the one flex late game dragon because it has the most effect on the board in a single turn, as well as synergising the best with Priest’s hero power, and doesn’t create a Big Game Hunter target. Shrinkmeister is in the deck as a potential combo with Cabal Shadow Priest, but it is also in as an early drop if needed, and there is only one copy of Cabal Shadow Priest to avoid clogging your hand early. This one focuses on controlling the aggressive meta by running many low cost minions as well as having the synergy with Wild Pyromancer for taking out several low health minions at once. Within the first month of TGT it exploded in popularity, and every decklist was different. As long as you draw some of your synergies, this deck has the potential to win against any deck.ĭragon Priest has one of the most contested decklists in Hearthstone history. It also has good matchups versus most midrange decks, and doesn’t get crushed by control decks. Dragon Priest has the potential to shut these decks down entirely. The biggest offenders here are Secret Paladin, Face Hunter, Aggro Druid, and Tempo Mage, which combine to make up a huge percentage of the ladder at the moment (in my experience 75%+). Dragons!Ĭurrently the ladder is flooded by extremely quick decks, aimed around winning before turn eight. Dragon Priest is a deck which makes use of synergistic cards and large taunts to build up intimidating boards.
Adding the shadow madness and lightbomb really help against the secret decks Vojin I rarely run anymore, Anyway with the secret palidins an early start is essential and do everything you can do ensure there is not two minions on his board at anytime with a secret.The release of The Grand Tournament spawned two entirely new decks. I feel like I get more value a lot of the times from dual or at least one blackwing tech. I feel like I don’t really need more than 1 cultist because I rarely get the benifit from him because people play around him and also the wyrmrest agents and twilight gaurdian are usually up around the time he is so they are forced to kill those instead.
I have tried different variations I have played this with only 1 holy nova I have done 1 blackwing technition and one dark cultist or two dark cultist and no blackwing. I have been modifying my dragon deck and I changed some stuff here are a few changes you may want to try.